FlipDot-Simulator
See the simulator in action in the following videos.
Installation
The simulator relies on the
pygame framework.
Therefore this has to be installed before - pip
can be used for this.:
$ pip install pygame
More information about this process is available on the pygame-website.
Next the source code must be downloaded from the project page at
github.
The archive must be extracted into an empty directory. Create a file
flipdotsim_example.py
with the content listed in the example section
below and run it with python flipdotsim_example.py
.
Example
1import flipdotsim
2import time
3
4# Create a Simulator with the given dimension
5display = flipdotsim.FlipDotSim(width=16, height=8)
6
7# turn some pixels on in the top left corner
8display.px(0, 0, True)
9display.px(1, 0, True)
10display.px(0, 1, True)
11# The display will not change until the show method is invoked
12display.show()
13time.sleep(2)
14
15# Lets run one dot from top left to bottom right
16for y in range(display.height):
17 for x in range(display.width):
18 display.px(x, y, True)
19 display.show()
20 time.sleep(0.1)
21 display.px(x, y, False)
Module Description
A package that allows for simulating the display without the need of a physical display. It relies on the pygame-package.
The simulator can be used in the following way. Creating a display with specific dimensions.
>>> import flipdotsim
>>> fds = flipdotsim.FlipDotSim(width=28, height=13)
Set two pixels at the top left to be turned on.
>>> fds.px(0,0, True)
>>> fds.px(0,1, True)
Actually turn on or off all pixels.
>>> fds.show()
Simulator (godot version)
There is another simulator that relies on the godot game engine. A standalone version for Windows and Linux is available from the projects releases page.
After startup the simulator can be controlled by cursor keys (moving the display) and page up/down for scaling the map.
The simulator conforms to the protocol described in the Net module: send a sequence of 1s and 0s (in ASCII) to port 10101 of the server.